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Video Game Addiction

Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior, hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However, video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al., 2004). Gaming addicts experience huge fluctuations in behavior as stated by Chin & Wen-Bin (2007). These so called fluctuations in behaviors do not manifest on their own however. Many addicts have actually become hooked on gaming simply because it provides them of a method to escape reality. The notion of escaping reality then becomes a habit, which leads to addiction (Lee & LaRose, 2007). Accordingly, the addict finds himself torn between two worlds: reality and the virtual world. This split is identified to cause behavioral differences such as the fluctuations previously mentioned and certain states of aggressiveness (Chin & Wen-Bin 2007). Video game addiction has in fact become a troublesome concept for many individuals. Though, in order to fully understand this concept, one must define it first: Online games can create a separate and unique world that helps identify the user of his preferences, goals, dislikes, settings, team goals and organizations (Chin & Wen-Bin 2007). As described by Young (1996), the internet itself is not addictive, but the specific applications used to achieve certain goals that benefit the user in some ways. At a social science perspective, video game addiction can lead to troubles in communication and self representation. This could also deeply effect the gamer psychologically. Video games are in fact applications that people can identify themselves with, and therefore can incite levels of addiction. The question remain: does the concept of video-game addiction influence the levels of aggression in an individual?

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Video Game Addiction

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The number on average needs to lowered. Now kids in K5 are addicted to video games.

2. another thing you should include is the fact that some kids become addicted because they have a crappy life style and instead of turning to books to escape their reality they’re now turning to video games.

Great article! I usually don’t read article this long on the computer but this was great!! Keep up the good work! 🙂

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Research Paper- Video Game Addiction in Children

Video game addiction in children

Video games have been able to consumers for the past thirty years. Nowadays, with everything so advanced, the public has expressed their concerns, regarding video game addiction. “Addiction has been defined as a primary chronic disease, characterized by the inability to control the use of a substance or behavior. (Schlimme, Source card#3). All addictions can be dangerous to the addicted and others around him/her; however, video game addiction can be extremely harmful, especially towards children. Video game addiction is also tied to depression and anxiety in kids. Video game addiction is mainly caused by stress and inconfidence. The outcomes of children who have been victims of video game addiction are drastic drops in his or her grades, and bad social skills.

Video games are becoming increasingly popular, especially with reasonably young children. This could potentially increase the likelihood of these children developing addictions to video games. A recent study that was conducted in Singapore consisted of two thousand two hundred male students from six different primary schools. These students were ranging from ages of six to twelve. The results from this survey indicate that fifteen percent of the students tested, have played video games in the past, another twenty of the students that were surveyed claim to playing about twenty to twenty two hours of video games a week. (Andrea, Source card #2). A similar report and study that was conducted by, Dr. Richard Gallagher, director of the parenting institute at the University of New York, shows that thirty eight billion in America have gaming consoles, and in 2001 alone 9.1 billion dollars were spent on video games by consumers in the United States.

This question is commonly asked, “Well what causes video game addiction?” Some of the reasons as to why children develop addictions to video games are, the individual that is addicted to video games, is socially awkward, they live in a stressful environment, or suffer from bad grades. All this will eventually lead to this child wanting to gain confidence, eventually causing them to lose themselves in the video game, therefore causing addiction.

Today’s elaborate video games require the players to pay constant attention to the game, and to be a part of the game’s script, this has numerous negative effects on children. Those who are addicted are basically in a world of their own, they will eventually build a wall around themselves. This will cause the addicted child to have bad social and interaction skills with children their age, and since a majority of video games

nowadays offer chat rooms for players to interact with each other, the only people that this child is communicating with, are those who are in this “digital” world. Eventually the child will start to neglect family, severe after effects of video game addiction, are disruptions in the addicted child’s sleep cycle, or their hand and body constantly shaking.

In conclusion, all addictions are harmful, to the addicted and those around him/her, but video game addiction in children is a serious matter. Scientists, Physiatrists, and Pediatricians are currently conducting tests and studies to rectify this issue. Not surprisingly, those who are addicted saw a significant drop in their grades. Results from tests and surveys indicate that once the addicted child stops gaming, their depression lifted. Those who are addicted spend more than twenty two hours a week glued to their computer monitor or TV screen, playing video games, so pediatricians recommend no more than two hours a day. Video game addiction is definitely linked with depression and anxiety in children.

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I sooooooooooooo agree!!

I am pretty sure I know some people who are addicted

such as my brother

u are really good at writing these essays

writing is my weakest point in academics

can u see if u can lend me some tips.

i am going to quit coming here if u don’t give me tips by the 23rd

make that the 15th

I apologize for the late reply! This blog was created for the purposes of a 9th grade project, So I haven’t really messed around with it haha. Ummmm you should always begin your paper boldly, In Turn capturing your audience. The conclusion is equally as significant. The conclusion should be strong. End it on an authoritative note.

I need to write 2 essays b the 16th so . . . . . . .

Video game addiction essay

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15.9 Cause-and-Effect Essay

Learning Objective

  1. Read an example of the cause-and-effect rhetorical mode.

Effects of Video Game Addiction

Video game addition is a serious problem in many parts of the world today and deserves more attention. It is no secret that children and adults in many countries throughout the world, including Japan, China, and the United States, play video games every day. Most players are able to limit their usage in ways that do not interfere with their daily lives, but many others have developed an addiction to playing video games and suffer detrimental effects.

An addiction can be described in several ways, but generally speaking, addictions involve unhealthy attractions to substances or activities that ultimately disrupt the ability of a person to keep up with regular daily responsibilities. Video game addiction typically involves playing games uncontrollably for many hours at a time—some people will play only four hours at a time while others cannot stop for over twenty-four hours. Regardless of the severity of the addiction, many of the same effects will be experienced by all.

One common effect of video game addiction is isolation and withdrawal from social experiences. Video game players often hide in their homes or in Internet cafés for days at a time—only reemerging for the most pressing tasks and necessities. The effect of this isolation can lead to a breakdown of communication skills and often a loss in socialization. While it is true that many games, especially massive multiplayer online games, involve a very real form of e-based communication and coordination with others, and these virtual interactions often result in real communities that can be healthy for the players, these communities and forms of communication rarely translate to the types of valuable social interaction that humans need to maintain typical social functioning. As a result, the social networking in these online games often gives the users the impression that they are interacting socially, while their true social lives and personal relations may suffer.

Another unfortunate product of the isolation that often accompanies video game addiction is the disruption of the user’s career. While many players manage to enjoy video games and still hold their jobs without problems, others experience challenges at their workplace. Some may only experience warnings or demerits as a result of poorer performance, or others may end up losing their jobs altogether. Playing video games for extended periods of time often involves sleep deprivation, and this tends to carry over to the workplace, reducing production and causing habitual tardiness.

Video game addiction may result in a decline in overall health and hygiene. Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose significant danger to their overall health.

The causes of video game addiction are complex and can vary greatly, but the effects have the potential to be severe. Playing video games can and should be a fun activity for all to enjoy. But just like everything else, the amount of time one spends playing video games needs to be balanced with personal and social responsibilities.

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Video Game Addiction Essay

Does computer gaming addiction lead to more dangerous consequences among children or adults?

The contemporary world develops extremely fast and becomes more globalized and digital in comparison to the previous times. Advanced technologies resulted in the creation of a new lifestyle among society, which has rather different features. Within the digital world, people gained an opportunity for a self-realization in the online realm, which can be considered as an adverse outcome. Video games are one of the most popular and widespread ways for realizing personality and expressing the character. Realization in the virtual world may stimulate a person to further self-development. In most cases, however, computer gaming leads to addiction and causes harmful effects, and even dangerous consequences on the children and adults’ by influencing their physical and mental health, and relationships with society and close people.

Computer gaming addiction causes violence among adults and children, where the latter social category is exposed to making it more than the first one. Violence can be manifested in various ways, although the most frequently used is attacking, which means demonstrating disrespect in uniquely rude manners to the people around a person. One of the main reasons for both social groups is that computer games consist harmful content in the form of violence itself. If a person becomes addicted from such type of games, they start to follow the behavior of the game characters, whose primary goals are making physical and moral harm to others, killing them with different weapons, and even being able of conducting the most severe crimes. As the addiction itself takes a long time, it means that youth or adults spend it by playing games. In other words, they obtain a particular habit, which in its turn, reduce their repugnance to being involved in the virtual world of violence. Consequently, the players overcome the psychological barrier and develop the desire to harm instead of being an upstanding citizen. When it comes to children in the young age, they have much exposure to the violence because of unstable character. It is said that “At school age, teenagers have less experience in life and less knowledge than adults in identifying reality from a simulation, and these young people may be more easily drawn to the borderless web game world or even aberration than are adults” (Harvard Publications, 2017). Undoubtedly, children can hardly differentiate the real and virtual worlds, and thus, their ability to take responsibility for their actions becomes very small. It mainly happens in cases when parents do not follow the adequate norms of upbringing their children, do not pay attention to their development, and, moreover, have no interest in them. It also correlates with the situation when teenagers have a particular stress situation, in which they easily fall under the influence of the video games system.

Raising children in disadvantaged families together with a tendency to abuse causes addiction among the children, which may lead to more dangerous consequences. As it was mentioned above, stress can become a trigger for addiction. Those children being raised inadequately, face the problem more frequently in comparison to their opponents. Moreover, the problem is also about the adults who had a difficult childhood. Physical abuse can always serve as a reason for the occurrence of mental problems of children in the young age. When a parent demonstrates some disrespect or ill-treatment to their children and family itself, family members try to either solve or avoid it in a various way. For children, it is likely to choose the second option, what they do in many cases because of inability to defend themselves and stand to be under the psychological pressure. One study revealed a clear example of this issue when analyzing the relationship between the family and the influence of the abuse problem on the child’s behavior. It proved that the computer gaming could cause danger to a child’s mental health. When it comes to a boy as a participant of the investigation, “the mental state that he attained while playing assisted his avoidance of the family problems and repression of aggressive and violent feelings toward his father” (Keepers 50). Chiu, Lee, and Huang (575) suggest parents take much part in the lives of their children and make an attempt to decide this problem in the way of developing their worldview and improving skills needed for self-realization. From these researches, one can see the negative consequences of the video games.

What is more, such process can also be followed by forming of another issue like isolation among children. Trying to escape the reality, they go to the virtual world feeling themselves much better. This tendency is also common for older people, who have been suffered in the childhood. As a result of avoiding communication, the building of some relationships with others, and socialization, they develop an addiction to gaming. This influences the lifestyle of children and adults, making them be out of the society and spending a lot of time alone with themselves. Such consequences are considered as negative as they have adverse impact on the individual growth, mental and physical development, the realization of personality in a particular, professional sphere. A study of computer gaming addiction among young people reveals the idea of their involvement in this process as the way of emotional compensation for those who had experienced some issues in the childhood (Chiu et. al. 272). The scientists make an argument that there is “a close relationship between sensation seeking and drug abuse, smoking, playing video games, sexual activities, high-adventure sports, and crimes” (Chiu et. al. 272). To clarify, this relationship finds its realization in various negative and dangerous consequences revealing through the chain of addiction, isolation, demonstration of aggression, violation, conducting the crime and even using alcohol and drugs with the aim of reducing the influence of the childhood background. Thus, personal isolation, inability to proper self-realization in real society, aggressive behavior, the disposition to conducting the crime, the possibility of becoming addicted from certain substances can be identified as the dangerous consequences of the computer gaming addiction.

In conclusion, video games are one of the most popular things to cause addiction, which has an adverse impact on various things in the psychological and sociological contexts. Being a subject of virtual reality, a game creates an illusion of a world very similar to the real but comparably useful for the players. Addicted children and adults consider it as an opportunity to live the better life and thus isolate themselves. However, within such a result, computer gaming addiction lead to dangerous consequences as violence, aggression, and crime. These problems prevent the social welfare and growth as well the personal development, and for this reason, should be addressed.

Chiu, Shao-I, Jie-Zhi Lee, and Der-Hsiang Huang. “Video Game Addiction In Children And Teenagers In Taiwan.” Cyberpsychology & Behavior 7.5 (2004): 571-581. Print.

Keepers, George A. “Pathological Preoccupation With Video Games.” Journal of the American Academy of Child & Adolescent Psychiatry 29.1 (1990): 49-50. Web.

Harvard Publications. “Violent Video Games And Young People – Harvard Health.” Harvard Health. N.p., 2017. Web. 22 Aug. 2017.

The argumentative essay above is dedicated to one of the most acute modern problems – computer gaming addiction. This psychological phenomenon is common both for adults and children. Computer games are an easy and quick escape from reality. Children hide behind their virtual life from real problems: bullying at school, bad parenting, and communication issues. Addicted teenagers hardly see the difference between the real and virtual worlds. They begin to copy a behavioral manner of game characters that commonly includes violence, committing crimes, etc. Video games addiction influences physical and mental health, perverts their relationships with relatives and society. The obsession with computer games is also widespread among the adults who have had troubled childhoods or suffer from failures in professional and social spheres.

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