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media violence Essay

. things that were evident from films was violence, films brought out violence which although was to displeasure of many, pleased teenagers and the youth in general. As film industry grew, people felt a need to be more involved in the act itself and subsequently there was introduction of violence games. INTRODUCTION Today millions of teenagers around the world have access to video games and movies. However, they do not have enough knowledge about the games or the action movies they watch due to the immense availability of the games and movies. Billions of dollars are spent every year purchasing violent video games and movies around the world. Most people who are highly contributing to this growth in this sector are teenagers and young adults who are between 16-35 age brackets. From the face look of it, it looks like playing or watching these games and movies does not cause direct violence even if the movies and games are all about violence. The study of media violence analyzes the degree of correlation between the violence that is shown in the media, including TV, movies and video games, and violence in the real world. Some researchers have concluded that there is a relationship between the two while others have noted that there exist no relationship between violence on media and that on the real world.

Media Violence: the Effect on Children Essay

. MEDIA VIOLENCE: LEADING CAUSE OF VIOLENT AND AGGRESSIVE BEHAVIOR IN YOUNG CHILDREN Introduction For many years, media violence has been a popular topic in terms of its influence over children. Exposure to violence can have significant effects on children during their development and as they form their own intimate relationships in childhood and adulthood. Researchers have that found nonaggressive children who had been exposed to high levels of media violence had similar patterns of activity in an area of the brain linked to self-control and attention as aggressive children who had been diagnosed with disruptive behavior disorder. Knowing the extent of the negative effect media has will help guide me in working with children. Does violent media cause psychological effects on children? Current research agrees that violent media is associated with aggressive behavior. Precarious behavior by children can include violence against others and lack of remorse for consequences. The Academy of Pediatrics (1999) says “More than one thousand scientific studies and reviews conclude that significant exposure to media violence increases the risk of aggressive behavior in certain children, desensitizes them to violence and makes them believe that the world is a ‘meaner and scarier’ place.

Desensitization and Media Violence Essay

. Discuss the relationship between violence in the media violence in the society. Does violence in the media make people more tolerant of violence in the society? Also, does violence in the media cause people to behave violently? The impact of violence in the media relating to the society is an intense topic discussed in this century. Gerbner defined violence as “a threat or use of physical force, directed against the self or others in which physical harm or death is involved” (cited in Giddens, 2006, p. 610). The media includes different means of communication, such as television, radio, newspapers, video games; internet etc. People make use of media as a source of information, entertainment and leisure activity (Brown, 2005, p. 161). According to O’Donnell (2005), the two main roles of the media are to make profit in terms of money and promote particular ideology. The information that people see, hear or read has great influence on people’s identities, values and interests. It also affects the way people think and act regarding particular issues based on the “provided” evidence (Brown, 2005,p. 162). However, people have ability to evaluate and decide what they hear, see or read based on their social experiences, ethnic origin, social class and gender (Brown, 2005, p. 185). Now.

Media Violence Outline Essay

. Running head: VIOLENCE 1 VIOLENCE 2 Media Violence Outline PSY 101 Introduction to Psychology 6/30/2014 I. Introduction A. Thesis Statement You are what you watch. Easy to say, and not too difficult to imagine either. A little over a decade ago, two boys who later became household names in America, Eric Harris and Dylan Klebold walked into Columbine High School in Colorado and went on a mass murdering spree where they killed 12 students, 1 teacher and injured 23 others before shooting themselves (Anderson & Dill, 2008). While their motives behind doing so cannot be ascertained, one possible contributing element which did surface was the influence of violent video games. At the risk of oversimplifying what is possibly a complex psychological minefield, Harris and Klebold did enjoy playing a game called Doom, which is licensed by the American military for the purpose of training soldiers to kill effectively. Harris had customized his own version of this game and put it up on his website, which was later tracked by The Simon Wisenthal Center (Anderson & Dill, 2008). This version of the game had two shooters with an unlimited supply of weapons and ammunition, and their targets lacked the ability to retaliate. A class project required them to make a video of themselves similar to the game, and in it, they dressed in trench coats, armed with weapons, and conduct the massacre of school athletes. Less than one year had.

Essay about The Effects of Violence in Media on Society Today

. Is societies violence the media’s fault? This is the question that has been asked since before television was in every American’s house. Of course there are the different types of media today ranging from newspapers, to on-line reports and stories. There have been arguments upon arguments about this issue, and over 3,000 studies conducted. Unfortunately there isn’t one single result, there is only an array of supposed answers to this undying question. CBS president, Howard Stringer is pointing to a different scapegoat for society’s violence. "I come from a country that puts a lot of American movies on and has more graphic violence within it’s live drama on the BBC than anywhere else, and there is a lot less violence in the United Kingdom than there is here. There are 200 million guns in America, and that has a lot to do with violence." He feels it has to do with gun control, which others have suggested. But there are so many violent acts, that one can’t focus on the guns, just like one can’t focus on the media. David Phillips, one of the men we discuss later put it perfectly, "It’s like watching rain fall on a pond and trying to figure out which drop causes which ripple."There have been many studies conducted on the effects of violence on children, and on the effects on society as a whole. There have been about 3,000 studies performed on this topic. Two of the.

Video Game Violence Essay

. Violent Video Games and Criminal Behavior The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years, violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents, activists and researchers have long suggested that viewing such material is inherently harmful to children and adolescents and encourages criminal behavior. When people looked for reasons why two teenage boys would murder their classmates at Columbine High School, violent video games were blamed in the press (McKibben, 1999). However, the question has persisted about whether or not this is a reasonable assumption or just a misplaced correlation. Researchers have searched for links between virtual violence and aggression in the real world and while some research does point to some tentative links, other findings do not show the same results. Despite historical and contemporary public opinion and the findings of some researchers, it cannot be concluded that video game violence leads to criminal behavior because data available today does not support this finding and because previous studies showing connections between video games and crime had severe short comings. Background Violence has been a part of human expression for a very long time and continues.

Essay about Violent Media and Children

. 17 September 2013 How Violent Media Affects Children’s Behavior Media these days are becoming very violent. Children are our future. There are many incidents involving children being influenced by violent media now a days. Violent media can be found in video games, movies, and even music. First of all, some parents may think “Just because my child kills people in video games, does not mean they will end up being a serial killer.” Well Dr. Phil states, "The number one negative effect is they tend to inappropriately resolve anxiety by externalizing it. So when kids have anxiety, which they do, instead of soothing themselves, calming themselves, talking about it, expressing it to someone, or even expressing it emotionally by crying, they tend to externalize it." Dr. Phil also mentions that violent video games does not teach the child a proper consequence. He says "If you shoot somebody in one of these games, you don’t go to jail, you don’t get penalized in some way — you get extra points!" No, this does not mean that every child will go out and shoot someone after playing a violent video game, but they do get introduced into more vulgar language, and into more vulgar images which cause them to try and solve their problems in more violent ways. The American Psychological Association states that playing these violent video games causes children to be less caring and helpful to their family and teachers. Many.

Media Impect Essay

. Spring 2010 SOUTHERN CALIFORNIA ACADEMIC CENTER OF EXCELLENCE ON YOUTH VIOLENCE PREVENTION, UNIVERSITY OF CALIFORNIA, RIVERSIDE Fact Sheet MEDIA VIOLENCE by Carmela Lomonaco, Tia Kim, and Lori Ottaviano Introduction Children and adolescents have access to and consume a variety of different media forms, including television, the Internet, music and music videos, film and video games, many of which contain high levels of violent content. The concern (and the controversy) lies in whether violent content in media affects a young person’s beliefs and behaviors, and more specifically, if frequent exposure contributes to increased aggression and even violence in young people. Much of the research on the relationship between media exposure and aggression supports such a connection. Although critics have challenged the validity of these findings, suggesting that the studies focused only on short-term effects and were conducted in controlled laboratory settings, one study suggests that exposure to violent media in home environments has long-term implications.1 Promising strategies for reducing exposure to media violence are available and include limit setting by parents/guardians, technological innovations such as the v-chip (which blocks inappropriate shows or content from being viewed by children), and.

Children, Media, and Violence Essay

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VIOLENCE IN THE MEDIA Essay

There are many Psychological concepts that contribute to people’s deviance such as their personality, containment, and also through learning, which is observation of others. Television violence influences behavior through observational learning, by reducing social constraints, and by arousing aggressive tendencies. External social control is the attempt of others to control one’s behavior, however, it may not be just control but also influence. Although the viewer may not blindly mimic violent acts portrayed on television, although it is all possible, many factors can contribute to what dictates a viewers actions. One method by which the media may promote violence is through imitation. Imitation includes more than simply applying a crime technique the criminal learned by watching television. Fictional treatments of crime can inspire and empower potential criminals.

Every hour there are 9.7 acts of violence on T.V. and another 21.3 alone are cartoons. As children watching the competition the coyote had with the roadrunner from Looney Tunes, which always resulted in a violent attempt from the coyote to stop the roadrunner, does not teach that in a sense competition can be healthy. Instead it turns to violence as a way of

Media Violence and Violence in Society

programming contains some violence, there should be more and more violent crime after television is available” (Freedman). Many suggest the violence in media is causing violence in society but then how is it that violent crimes are actually decreasing in the United States. The violence that is occurring is actually due from the mentally ill, poor parenting, and the location of where one lives in society. Violence has actually decreased over the decades even though media has more violence than ever before…

Media Violence and Its Effects Essay

Throughout decades, media have became one of the most powerful weapons in the world. As time passed, more and more varieties of media were shown, like television, magazines, and internet. From reporting the news to persuading us to buy certain products, media became the only connection between people and the world. But violence in media is shown everywhere, it is hard to turn on your media source and not find violence displayed on the screen, no matter its television, internet, print media, or even radio…

The Impact of Media Violence Essays

Media Violence and its negative impact has been discussed and debated for many years As children grow into teens they encounter as vast amount of violence in the media, negatively impacting today’s youth. Teenagers who are exposed to media violence will fail to develop effective socialization strategies and resort more readily to violence, which makes society a more dangerous place. Through social contact, individuals learn to think and act in certain ways, this type of learning is called socialization…

The Effects of Violence in the Media

Violence in the Media It has been a long day and you decide to sit down to relax while watching some television. You turn on the TV and begin flipping through channels. On one channel, you see some random news report on a tragic school shooting that occurred across the country. Changing to another, you might catch the last 30 minutes of a slasher, horror flick. The last channel you come across, before turning off the TV, features a popular television show where the main cast fights a new villain…

Cause and Effects of Media Violence

because of the media. Some people say it is entirely because of television. Others say it is because of the lack of responsibility of people. When the two young gunmen, Eric Harris and Dylan Klebold, killed 13 students and a teacher, and injured 21 before killing themselves in 1999, an ongoing, blazing debate about the media’s influence was ignited. The 1999 Columbine High School massacre and extensive coverage of the issue by the media appeared to side with those who think that violence depicted graphically…

Media Violence and Its Effect on Society

Media Violence And Its Effect On Society Does entertainment influence society’s attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one’s powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, video games, music, and novels. Violent images on television, as well as in the movies, have inspired…

The Effects of Violence in the Media

Violence in the media started as early when Plato was around Complaints about violence in the media being harmful appear all through history. Even Plato was worried about the effects on children. The study of violence in the media reviews the amount of correlation between the themes of violence in our media sources with real-world damage and violence over time. A lot of this research has been deprived from the social learning theory concluded by Albert Bandura. The media effects thoughts in modern…

Violence in America: The Representation of Violence in the Media

In America, violence has always been an integral part of national culture. Crime and bloodshed, euphemized through use of “action” (this has a source) plots, are glorified both on and off screen. The more disturbing the act of violence, the more enthralled the public seems. The most prolific of crimes, those committed by infamous serial killers, inspire the most attention. As said by Jeff Lindsay, creator of the book series that inspired the wildly-popular television program, Dexter, “We’re sickened…

Media Violence Essay

There has been far-reaching research on the link between televised violence and violent behavior amongst adolescents. Current studies have shown a direct correlation between aggressive conduct and watching violence depicted in many media services and suggest that media is a variable that put children at risk of aggressive behavior (Huesmann, Moise-Titus, Podolski, & Eron, 1992). According to the American Psychological Association, watching playing violent scenes them on games and television, can…

Media Violence Essay

whether it is right for their child to have access to this sort of violence: the kind found in most video games, television shows, and movies all over the world. But honestly, does it make a difference in the child’s development as a productive member of society, and if so, can a parent really do anything about it? These are the questions that researchers of the subject hope to answer conclusively In order to understand how media violence has an effect on children, different variables must first be examined…

Violence in the Media: What Effects on Behavior?

Speculation as to the causes of the recent mass shooting at a Batman movie screening in Colorado has reignited debates in the psychiatric community about media violence and its effects on human behavior.

“Violence in the media has been increasing and reaching proportions that are dangerous,” said Emanuel Tanay, MD, a retired Clinical Professor of Psychiatry at Wayne State University and a forensic psychiatrist for more than 50 years.

“You turn on the television, and violence is there. You go to a movie, and violence is there,” Tanay told Psychiatric Times. “Reality is distorted. If you live in a fictional world, then the fictional world becomes your reality.”

The average American watches nearly 5 hours of video each day, 98% of which is watched on a traditional television set, according to Nielsen Company. Nearly two-thirds of TV programs contain some physical violence. Most self-involving video games contain some violent content, even those for children. 1

Tanay noted, “Anything that promotes something can be called propaganda.” What we call entertainment is really propaganda for violence. If you manufacture guns, you don’t need to advertise, because it is done by our entertainment industry.”

In reality, the number of violent crimes has been falling, but the public’s perception is that violence has increased. According to the US Bureau of Justice Statistics, the overall violent victimization rate (eg, rape and assaults) decreased by 40% from 2001 to 2010. Similarly, the murder rate in the US has dropped by almost half, from 9.8 per 100,000 people in 1991 to 5.0 in 2009.

Yet the propaganda, Tanay said, makes people feel that crime is everywhere and that guns are needed for protection.

Asked about the hundreds of murderers he has examined and possible links to media violence, Tanay said, “Most homicides are committed by people who know each other, and who have some momentary conflict and have a weapon handy. Usually only hit men, who are very rare, kill strangers.”

Tanay did acknowledge, however, that some mentally ill individuals are vulnerable to dramatized violence. “They are naturally more vulnerable, because they are in the community, they are sick, and they may misinterpret something.”

The 2 teenage boys who murdered 12 schoolmates and a teacher and injured 21 others at Columbine High School in Colorado before killing themselves, he said, lived in a pathological environment. “Their lives centered around violent video games.”

After the 1999 Columbine tragedy, the FBI and its team of psychiatrists and psychologists concluded that both perpetrators were mentally ill—Eric Harris was a psychopath and Dylan Klebold was depressive and suicidal. Other analysts have argued that a possible causal factor may relate to the young killers’ obsessions with violent imagery in video games and movies that led them to depersonalize their victims.

While the vast majority of individuals afflicted with a psychotic disorder do not commit violence, Tanay said, “some mass killings have been perpetrated by people who are psychotic.”

He cited the example of Seung-Hui Cho, a student who in 2007 shot to death 32 students and faculty of Virginia Tech, wounded 17 more, and then killed himself. “Cho was psychotic. Twenty years ago he would have been committed to a state hospital. . . . Now, we don’t take care of psychotic patients until they do something violent,” Tanay said.

Writing about the Colorado tragedy in a July 20 Time magazine essay, Christopher Ferguson, PhD, Interim Chair and Associate Professor of Psychology, Department of Psychology and Communication at Texas A&M International University, argued there is currently no scientific proof that the mass homicides can be explained, even in part, by violent entertainment.

So what does research show?

A 2002 report by the US Secret Service and the US Department of Education, which examined 37 incidents of targeted school shootings and school attacks from 1974 to 2000 in this country, found that “over half of the attackers demonstrated some interest in violence through movies, video games, books, and other media.” 2

In a 2009 Policy Statement on Media Violence, the American Academy of Pediatrics said, “Extensive research evidence indicates that media violence can contribute to aggressive behavior, desensitization to violence, nightmares, and fear of being harmed.” 3

This year, the Media Violence Commission of the International Society for Research on Aggression (ISRA) in its report on media violence said, “Over the past 50 years, a large number of studies conducted around the world have shown that watching violent television, watching violent films, or playing violent video games increases the likelihood for aggressive behavior.” 4

According to the commission, more than 15 meta-analyses have been published examining the links between media violence and aggression. Anderson and colleagues, 5 for instance, published a comprehensive meta-analysis of violent video game effects and concluded that the “evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.”

In a Psychiatric Times interview, psychologist Craig Anderson, PhD, Director of the Center for the Study of Violence at Iowa State University, said the evidence for the media violence–aggression link is very strong from every major type of study design: randomized experiments, cross-sectional correlation studies, and longitudinal studies.

In 2007, Anderson’s group reported on a longitudinal study of violent video games. The study queried children and their peers as well as teachers on aggressive behaviors and violent media consumption twice during a school year. The researchers found that boys and girls who played a lot of violent video games changed over the school year, becoming more aggressive. 6

“There now are numerous longitudinal studies by several different research groups around the world, and they all find significant violent video game exposure effects,” Anderson said.

In contrast, a longitudinal study published this year by Ferguson and colleagues, 7 which followed 165 boys and girls (aged 10 to 14 years) over 3 years, found no long-term link between violent video games and youth aggression or dating violence.

Studies from Japan, Singapore, Germany, Portugal, and the US show that “the association between media violence and aggression is similar across cultures,” according to Anderson.

“Most recently,” he added, “we found that within a high-risk population [incarcerated juvenile offenders], violent video games are associated with violent antisocial behavior, even after controlling for the robust influences of multiple correlates of juvenile delinquency and youth violence, most notably psychopathy.” 8

There is growing evidence, Anderson said, that high exposure to fast-paced violent games can lead to changes in brain function when processing violent images, including dampening of emotional responses to violence and decreases in certain types of executive control. But there also is some evidence that the same type of fast-paced violent games can improve some types of spatial-visual skills, basically, ability to extract visual information from a computer screen.

Despite the links between media violence and aggression, Anderson stressed, “media violence is only one of many risk factors for later aggressive and violent behavior. Furthermore, extremely violent behavior never occurs when there is only one risk factor present. Thus, a healthy, well-adjusted person with few risk factors is not going to become a school-shooter just because they start playing a lot of violent video games or watching a lot of violent movies.”

One of Anderson’s colleagues at Iowa State University, Douglas Gentile, PhD, Associate Professor of Psychology, along with Brad Bushman, PhD, Professor of Communication and Psychology at Ohio State University and Professor of Communication Science at the VU University in Amsterdam, recently published a study that identifies media exposure as 1 of the 6 risk factors for predicting later aggression in 430 children (aged 7 to 11, grades 3 to 5) from Minnesota schools. 9 Besides media violence, the remaining risk factors are bias toward hostility, low parental involvement, participant sex, physical victimization, and prior physical fights.

Knowing students’ risk for aggression can help school officials determine which students might be more likely to get in fights or possibly bully other students, according to Gentile, who runs the Media Research Lab at Iowa State University. He said he can get “over 80% accuracy” in predicting which child is at high risk for bullying behavior by knowing 3 things—“are they a boy, have they gotten in a fight within the past year, and do they consume a lot of media violence.”

In discussing their study findings, Gentile and Bushman wrote: “The best single predictor of future aggression in the sample of elementary schoolchildren was past aggression, followed by violent media exposure, followed by having been a victim of aggression.”

They added that their risk-factor approach can “cool down” the heated debate on the effects of media violence, since “exposure to violent media is not the only risk factor for aggression or even the most important risk factor, but it is one important risk factor.”

“We are interested in using this new approach to measuring the multiple risk factors for aggression in additional samples, and also increasing the number of risk factors we examine (there are over 100 known risk factors for aggression),” Gentile told Psychiatric Times. He and colleagues have several other studies under way in several countries.

“I am particularly hopeful that this approach will help the public and professionals realize that media violence is not different from other risk factors for aggression. It’s not the largest, nor the smallest,” he said. “If there is any important difference at all, it is simply that media violence is easier for parents to control than other risk factors, such as being bullied, having psychiatric illnesses, or living in poverty.”

1. Saleem M, Anderson CA. The good, the bad, and the ugly of electronic media. In: Dvoskin J, Skeem JL, Novaco RW, Douglas KS, eds. Applying Social Science to Reduce Violent Offending. New York: Oxford University Press; 2012:83-101.

2. Vossekuil B, Fein RA, Reddy M, et al. The Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States. Washington, DC: US Secret Service, US Dept of Education; May 2002.

3. Council on Communications and Media. From the American Academy of Pediatrics: Policy statement—Media violence. Pediatrics. 2009;124:1495-1503.

4. Media Violence Commission, International Society for Research on Aggression (ISRA). Report of the media violence commission. Aggress Behav. 2012;38:335-341.

5. Anderson CA, Shibuya A, Ihori N, et al. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychol Bull. 2010;136:151-173.

6. Anderson CA, Gentile DA, Buckley KE. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press; 2007.

7. Ferguson CJ, San Miguel C, Garza A, Jerabeck JM. A longitudinal test of video game violence influences on dating and aggression: a 3-year longitudinal study of adolescents. J Psychiatr Res.2012;46:141-146.

8. DeLisi M, Vaugh MG, Gentile DA, et al. Violent video games, delinquency, and youth violence: new evidence. Youth Violence and Juvenile Justice. In press.

9. Gentile DA, Bushman BJ. Reassessing media violence effects using a risk and resilience approach to understanding aggression. Psychology of Popular Media Culture. 2012;1:138-151.

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