Violent video game essay (order an essay inexpensively)

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Violent Video Games

Video games always provide a great pass time activity for children. These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games. The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games.

The effects of violent video games are as varied as the number of the games. One effect that is common with all of them is their addiction. This can be a terrible thing because a child might not do any productive activity whenever at home. This means that he does not study when at home or even do his assignments. Consequently, his performance at school definitely deteriorates. Moreover, the child could sacrifice development of his talent such as attending a music class just for the purpose of playing a violent game.

Another effect that has caused ripples among parents and the society in general is the possible violent behaviour in kids who play such games. Several studies have been conducted to investigate the relationship between such games and violent behaviour in children. Controlled experiments place little emphasis on this relationship. The obtained results show that the negative effects of such games are quite minimal.

There is also an observation regarding these games and their players where children who are naturally aggressive prefer playing this type of games to others. This observation waters down the chances of violent games leading to violent behaviour in children. When interviewed, some kids who play this type of games say that they are not negatively affected by the games. This is definitely backed up by their non violent behaviour.

It has also been observed that violence displayed on television such as in action movies or news has more chances of leading to violence in children that the violent games. However, it is important to note that when a child plays a violent game he is likely to experience some physiological effects. These effects include an increase of both heart rate and brain activity.

In conclusion, it is safe to say that violent games barely lead to violent behaviour in children. However, they are not beneficial to the children because of their addictive nature, which can deter a child’s growth.

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Structured Content and Logic Presentation

Each of essay sections should be well defined and written clearly. This means you should know what details to include while minimizing the amount needed. You may need to rewrite each section more than once before settling on your final copy. You should also remember to proofread, edit, and revise as these elements help make your structure more solid. Think about your details in how you want readers to view it from your perspective.

'Violence and video games' – My essay on video games

The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? I play violent video games online and I am 16 years old. Overplaying video games can have many disastrous effects on teen limiting gameplay can have multiple positive effects.

2. The main consumers for violent video games are teens.

3. I play violent video games online and I am 16 years old.

Playing video games too much can cause players to act violently for three reasons. First, video games train players to act aggressively by requiring them to kill enemies over and over (additional explanation if needed). Second, (reason and explaantion). Third, (reason and explanation). Given these reasons, it is no surprise studies have shown video games cause violence. For example, one study (description of the CNN study). Studies like this have prompted organizations like the American Association of Colleges of Pharmacy to. (discuss the AACP.org statement). Violence is one of the worse things people can do, so this alone would be reason enough for parents to (restate your main point).

1. In the paragraph on addiction, you never explain why addiction matters. While most people will be able to guess, I would suggest pointing out that addiction can cause people to neglect their job, their school work, their family, their friends and even basic necessities like food and sleep.

1. Make sure you explain how every fact you present advances your arguments.

2. Close your introductory paragraph with a sentence that states your main point, then explains how you're going to support that point so readers know what to expect.

4. Consider closing your body paragraphs with a sentence that links it to your overall point.

Do violent video games cause behavior problems?

Monday, 17 October 2011

13 comments:

Yes,some video game promote violence in the culture. So always stay away from violence type video game. As per me that the some strategies and weapons used in video games can give the already distraught person ideas to as to how to carry out the plan.

I do agree with this point. I have personally realized this fact that violent video games do affects our behavior. We should either avoid such kind of games or play them for a short period of time.

I agree that they do cause some behavior problems as I have experienced the past few years of my life!

Concluding that there's a possibility that the violence in the games have a negative effect on aggression and behavior!

Hi everyone – Ben here, I wrote these back in 2011 as part of a paper I was studying while completing a computer science certificate in Auckland New Zealand. I am now studying engineering. I have not seen this blog since then, and was unaware people had commented or viewed the material. I thank you for the responses however unfortunate will not be expanding on some of the writings. I hope that the points and information I included helped in whatever way you were searching for. Ben

i want this outline.

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Do violent games cause violence? No, they are not a cause. However what they do is to desensitize people to violence. They give these antisocial people a place where they can focus their anger and from that get a positive feeling from doing so. At some point, the game is no longer good enough. Like taking a drug, at some point one line of Coke is not enough and you have to go elsewhere or increase the amount. What the games do is to allow for the adolescent brain to find solace *in* violence.

Do violent games cause violence? No, they are not a cause. However what they do is to desensitize people to violence. They give these antisocial people a place where they can focus their anger and from that get a positive feeling from doing so. At some point, the game is no longer good enough. Like taking a drug, at some point one line of Coke is not enough and you have to go elsewhere or increase the amount. What the games do is to allow for the adolescent brain to find solace *in* violence.

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I am convicted that violent games may instill violent behaviors among the viewers. This is because some of those who play these games may attempt to exercise what they experience in the games, in the real world. In this case, they may end up resorting into violence. You can order Article Review Services and be assisted to review your articles on videos.

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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

Stop Blaming Video Games! – My Personal Argumentative Essay

This topic is locked from further discussion.

Stop Blaming Video Games!

The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.

Besides the violent contents, video games have several positive aspects. Based on my experience, video games can push children’s competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, “Tom Clancy’s Rainbow Six” series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer.

Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans from playing “Call of Duty 4” online. The game focuses on eliminating the other team hence teamwork has a major role in succeeding the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan a strategy effectively and sometimes talk about our backgrounds. Personally, meeting lots of people online develop my English ability (since English is not my first language) and social skills because for some people, starting a conversation with a stranger can be really tough. In general, video game is an astonishing tool to keep children entertained during leisure time.

On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. The article “Don’t Shoot: Why Video Games Really Are Linked to Violence” by Amanda Schaffer from Slate.com stated ” The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. When video games aren’t about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. “(Schaffer) Though this presents an evidence that violent games do in fact increase violent thoughts , this data still cannot serve as an evidence because the test is conducted in a controlled environment, without considering other aspects that might result in the change in behavior. Additionally , al though violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form s of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. As mentioned by Dr. Kipling D. Williams Ph. D, one of the social psychological science faculties in Purdue University, children’s violent tendencies can be diverted towards violent video games rather than actually doing it in the real life. (Williams)

Prof. Williams also pointed out that, besides playing violent games, genetics and environmental aspects and self-control must be considered as some of the factors that contribute to the increase in aggressiveness. Genetics tend to play a huge role in personality of a person. Some person might have a tendency to be more rebellious and aggressive. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. “Guns can act as a stimulus because it reminds the person of aggressive behaviors seen on television or maybe in real life. If the person does not have a solid self-control, it can lead him to a violent behavior.” (Williams) Self-control is one of the main aspects because no matter how many violent stimuli in the environment are, self-control can suppress one’s violent and aggressive thoughts.

Prof. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. Craig A. Anderson, Ph. D statement during an interview with MSNBC, “Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one.” (Anderson)

Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands on those games, w hether from a parent, sibling, or older friend. Making violent video game s illegal might increase children’s curiosity and make the child want to play it more so that he or she can see form himself what all the controversy is about. I think that the responsibility lies within the parent, not the government.

Schaffer, Amanda. “Don’t Shoot Why Video Games Really are Linked to Violence.” Slate. 27 April 2007 . 18 Apr. 2008.

“Violent Video Game.” MSNBC TV. 19 Sept. 2006. 18 Feb. 2008.

Williams, Kipling D. Personal interview. 24 Mar. 2008.

thanks. may i use it for my research too? i’m doing a research that video games are educational. I won’t plagiarize it. I will of course mention you and your references. lordlors

Yes you may. Please make a proper citation though.

Yes, this is for a school project. Thank you for your comment! I really appreciate it! m45t3rch13f

Hey man, since its for school and english is not your native lanuage, I decided to help proof read your paper for you. I would still have a teacher look over it with you to help clean it up a little. I liked it and its a decent paper. Good luck.

The video game phenomenon is somewhat new in this modern society. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced. These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.

Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children’s competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game. For example, “Tom Clancy’s Rainbow Six” series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of 3-4 members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not.

Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode. For example, I’ve made friends with several Japanese and many Americans by playing “Call of Duty 4” online. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities (since English is not my first language) and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to. In general, video game is an astonishing tool to keep children entertained during leisure time.

On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. The article “Don’t Shoot: Why Video Games Really Are Linked to Violence” by Amanda Schaffer from Slate.com stated “The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. When video games aren’t about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool.”(Schaffer) Though this presents evidence that violent games do in fact increase violent thoughts, this data still cannot serve as evidence because the test was conducted in a controlled environment, without considering the other factors that might result in a change in behavior. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence. Plus, these two media’s are different from video games in a very important way because they involve real people and not computer-generated characters. As mentioned by Dr. Kipling D. Williams Ph. D, one of the social psychological science faculties in Purdue University, children’s violent tendencies can be diverted towards violent video games rather than actually doing it in the real life. (Williams)

Prof. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness. Genetics play a huge role in a person’s personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. “Guns can act as a stimulus because it reminds the person of aggressive behaviors seen on television or maybe in real life. If the person does not have a solid self-control, it can lead him to a violent behavior.” (Williams) Self-control is one of the most important factors because no matter how many violent stimuli exist in a person’s environment, self-control can suppress one’s violent and aggressive thought and behaviors.

Prof. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. Craig A. Anderson, Ph. D who made this statement during an interview with MSNBC, “Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one.” (Anderson)

Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend. Making violent video games illegal or restricting the sale of violent video games result in an increase children’s curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about. I think that the responsibility lies within the parent and not the government.

Thing that struck me the most: why are you using a lot of personal pronouns and experiences? A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective. It will make your reviewer think twice about your integrity in the paper. FrozenLiquid

I see. Thank you for your advice.

Your introduction paragraph before the essay states that you essay is ‘about how violent video games do not increase aggression in adolescents’. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don’t want to outright criticise you and you are right in saying that video games may not be the main culprit but it’s just that the essay doesn’t really do what you say it will which technically means it is a bad essay.

Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you’re trying to say and how you can construct your argument. Also, the last few paragraphs could use a bit more substance.

Your introduction paragraph before the essay states that you essay is ‘about how violent video games do not increase aggression in adolescents’. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don’t want to outright criticise you and you are right in saying that video games may not be the main culprit but it’s just that the essay doesn’t really do what you say it will which technically means it is a bad essay.

Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you’re trying to say and how you can construct your argument. Also, the last few paragraphs could use a bit more substance.

Thank you so much for your advice.

Epic win, right here. I’m sick of people plastering a stereotype on people who play and enjoy violent video games. The stereotype being “Well, if he plays violent games, he’ll turn into a psychopathic killer and murder/rape everyone.” Nice essay.

Other then a few grammatical error’s the essay itself is vary well structured. this is the sort of attention the gaming community need’s if we are going to curve the stereotypes and controversy of this mass media outlet.

Violent Video Games do increase aggression, non-violent video games also increase aggression, Adam Sandlers face increases aggression in. everyone.

to hell with the games, Why does everyone believe aggression is a bad thing that should be gotten rid of ?

Well done! The essay is well structured with references and a logical plan. There are a few grammar errors but for someone who doesn’t speak english well, that is fantastic.

I agree on nearly every level with your essay. I have been playing violent videogames since i was 10 and I turned out fine. My parents knew I was playing them but trusted me enough to know violence is bad.

The drug part got to me, i remember when many guys i used to know would play with me but then they got addicted to drugs&alcohol and we stopped chilling together.

Some of the nights they would go out and get high, i preferred staying at home with a few friends playing splitscreen Timesplitters and FIFA. -)

Hi, very nice essay. Is it okay if I use part of your essay to my research on why video games are good for you? I will never plagiarise, I promise.

Argumentative Essay: Do Violent Video Games Cause Behavior Problems?

Children have always been playing games related to violence. Cowboys vs. Indians, war games, superheroes vs. villains, police vs. criminals, Star Wars games… the list of activities that involved shooting and fighting is endless. Nevertheless, violence in children’s playing time was brought to a whole new level when video games got into the picture. Boys no longer want a new plastic gun for birthday; they want a new video game that involves killing more virtual characters. The rougher the game is – the more fun they have. Many researchers are trying to come to the solution of the dilemma: do violent video games make children violent? According to John Riccitiello, the boss of Electronic Arts, the enormous amount of research done with the purpose of finding the link between entertainment content and actual violence still hasn’t found the ultimate proof. On the other hand, research shows that video gaming can have positive effects upon the development of the brain and it can improve the eye-hand coordination, multitasking skills, focus, and decision-making processes.

According to a study published in 2007 by the Journal of Experimental Social Psychology, violent video games awaken a state of irritation. Thus, the gamers are more inclined to verbal aggression and brutal behavior. The study showed that the participants who played violent video games for just 20 minutes became less physically aroused by real violence. The gamers get used to the aggressive behavior they consider normal while playing video games, which is why they become almost numb when they see it in reality. This desensitization to violence is concerning, but the experiment did not measure actual aggressive behavior demonstrated by the participants who played violent video games. Thus, the results and assumptions from this study cannot be taken as prevailing arguments.

Although violent games are sometimes associated with real-life violence, researchers haven’t proved they are the actual causes of violence. People prone to aggressive behavior may like playing these video games, but the inclination to these games was a result, not the cause of the problem. The findings of a study published by the University of Rochester show that action video games can improve the player’s learning capacity. In the experiment, the non-action gamers had lower perceptual learning performance when compared to the action-gamers. The researchers found that action video games boosted faster and better performance in perceptual learning tasks. Experienced players are very effective in multitasking, since they can pay attention to several details at the same time, without being confused. Gaming scenarios contribute towards the development of such capacity of the brain.

Although there isn’t any authoritative proof that video gaming causes violence, it would be irresponsible for people to claim that violent games have no effect on people’s behavior. These addictive games make us enjoy seeing blood on the screen, and they make virtual violence a constant part of our lives. We are all affected by the environment that surrounds us, and children’s minds can take all impressions for granted. Thus, supporting a culture that treats violence like a perfectly normal thing is simply wrong. Blissful childhood should not be associated to games that support violence. However, parents and teachers should not be paranoid about all video games, because there is clear evidence that these activities can boost children’s learning capacity and improve their focus.

The positive effects of video gaming and the lack of proof that violent games are the actual cause of behavior problems should not be taken for granted. Excessive gaming leads to unhealthy lifestyle, so parents should do their best to control this habit and choose the games for their children very carefully. There are many video games that can help develop different functions of the brain without making the player dependent upon virtual violence.

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