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Should Violent Video Games Be Ban? Essay

Violent Video Games Are Not Bad for Kids

A lot of kids and even adults play video games. Almost everyone in the world has some sort of video game or device that is used to play games. It’s what new, what everyone wants and sometimes needs. So no matter what, you will see people playing video games and you can’t stop it. So why are video games good for you? Video games especially violent ones help vision and hand eye coordination. Crime rates in the U.S have gone down significantly since video games have gotten more and more popular.…

Essay on Violent Video Games

Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids–ages 2 to 17–play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual…

Violent Video Games Cause Aggression in Violent Video Games Cause Aggression in Children and Should Be Regulated

Video games have become such a huge popular form of media as they are enjoyed by every people from all age. They can be seen as indispensable sources of entertainment for kids and teenagers, serve as the relaxing and joyful time after working hard. However, why does video game become such a controversial thing and why have many scholars begun to study both the negative and positive side of video games, especially violent video games? After a long time of studying overall the controversy, many scholars…

Violent Video Games and Their Effect on Children

Brinker Professor Colbert English 128-03 7 April 2010 Violent Video Games and Their Effect on Children Ever since the creation of the first video game, they have had a certain effect on the individuals who play them. As video games have become more advanced and elaborate, children’s interest is at an all time high. With the degree of violence that has been a part of video games since the early 1990’s, parents and activists have claimed that these games are affecting children negatively. This claim only…

Violent Video Games Essay

Violent Video Games There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed…

Should Violent Video Games Be Ban? Essay

Violent video game had been a problem in the Unite States. Many people believe that violent video games should be banned, claiming they have negative effects on people.Violent video game is not like the real-world. Video games have become not only a form of entertainment, but also another way for people to escape reality and to enter their own virtual fantasy. James Gee explains that, if you blame violent video games for horrific events that have occurred is much like putting the blame on food for…

Regulation of Violent Video Games

Issue: Video games are the primary source of entertainment for children nowadays. Be it in form of Wii Games, Nintendo or Xbox; children nowadays seems to be practically smitten with video games. It was also shown as evidence in some cases that the influence of such games is so huge that few children start speaking and acting like characters in the video games. Many video games, dating back to 1976’s Death Race, contain some or other aspect of violence, such as killing the bad person, driving dangerous…

Violent Video Games Should Not Be Banned

subject, violent video games. Concerned parents influenced by the media have been trying for years to get all violent video games banned from the United States market. However, many scientists have proven that there is no correlation of violent games to violence, the media exaggerates isolated events and puts the blame for these events on violent games, and violent video games can actually have a positive effect on people of all ages. The media often suggests that violent video games have a consistent…

Violent Video Games: When a Game Becomes Reality

Violent Video Games: When a Game Becomes Reality Video games: a pastime for people around the world, telling stories of lands far away, adventurers searching for lost civilizations, and stories of love and loss. However, even though some games appear to be works of art, we find ourselves more often confronted by games with excessive violence and gore, sometimes in hyper-realistic situations. In fact, the best selling video games are those containing violence. With this instant access to death and…

Essay on Numbing Violent Video Games

Violent Video Games Did you know that video games aren’t just fun and games anymore? It may be influencing your child to hurt others. Video games are very enjoyable, but they are also very dangerous and unhealthy for children. More than 90% of children and adolescents play video games, the majority of those games contain violent content. However, this does not mean all types of video games are bad and that children will only develop bad habits from playing the video games. Video games can have…

Should Violent Video Games Be Banned? Essay

Length: 1266 words (3.6 double-spaced pages)

In 2008, the computer and video game industry has made $1.7 billion in revenue. Of this, 16% was made through the sale of violent video games (FYI: Video Game Statistics by the Entertainment Software Association | Critical Gaming Project). Many parents are concerned about these violent games because of how they can affect their children. Many think that these games are dangerous and should be banned. Others believe that the sale of these games should go unregulated. Whereas still others believe that there is a middle ground between these in restricting the sale or rental to minors.

Many parents are concerned about violent games being played by their kids because they have no idea what the games are like. But how does one know whether or not a game is filled with violence if they have not played it? One way to tell the content of a game is with the ESRB. According to the ESRB website,

The Entertainment Software Rating Board (ESRB) is a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association (ESA). ESRB assigns computer and video game content ratings, enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry (About ESRB).

They use ratings such as E (Everyone), T (Teen), and M (Mature) to help consumers know what games are age appropriate. They also use content descriptors such as Intense Violence, Strong Language, and Drug Reference to point out some possible areas of concern (ESRB Ratings Guide and Definitions). The ESRB was formed in response to many violent games such as Doom, Mortal Kombat, and Wolfenstein 3-D (Update: Video Games and Violence). Of th.

. middle of paper .

. solutions. However, it is not without its own imperfections. A child may be able to talk a parent into getting these games for them, while not informing them about the rating system. Minors could also get older friends or sibling to get the games for them. There is also the issue of legality due to First Amendment rights. But despite these flaws, this is still the best solution as it offers the best of both extremes.

In conclusion, despite improvements, violence in video games is still a problem. While not proven, they may have the potential to make a generation of callous, uncaring, violent, and unstable people. They may cause more travesties such as Columbine and the issue needs to be addressed. While some retailers have taken action into their own hands, the government needs to step in and help out. If this problem is not quickly solved, it may be too late.

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Video Games Should Not Be Banned Essay

Video Games Should Not Be Banned

Do you remember, when you were a young child, stuff that you would do with your friends together? Or maybe the moment when your parents took you to the nearest park where you could find kids around your age, and you played together? You would play many games with them, hide and seek, -, -, etc. When you were playing around, suddenly one of your friend tripped himself and fell on the ground, he cried. His mother came, rushing, and calmed him down. After he calmed down, all of the sudden, out of nowhere, your parents and other kids’ parent came and told you that you could not play anymore, because you could fall like the earlier kid and hurt yourself. That does sound stupid, does it not? I mean, just because one kid got hurt, because he did not pay attention of his surrounding or maybe just because of bad luck, and all kids, had to stop playing.

The same logic can be applied to video games as well. Why a few cases of criminal activities that were “connected” to video games could affect millions, hundreds of millions gamer on earth? I will tell you people stuff about why video games do not cause violence and why we should say no to banning video games. First, there is no evidence that video games alone caused school shooting incidents by students in these past 10 years. Let me repeat myself, there is no single piece of evidence that video games alone ever caused shooting incidents. According to a 2001 U.S. Surgeon General’s report, the strongest risk factors for school shootings centred on mental stability and the quality of home life of the accused, not media exposure. So it was not because of video games, but more likely it was the offenders’ parents’ fault by letting, or even the cause, of this unhealthy home life. I am a gamer. I play many violence video games. But my parents managed to keep me off from unhealthy lifestyle. Today, I am standing in front of you, my audience, able to give a speech.

You are not seeing any guns poke out of any of my pocket, are you not? I even dare one of the audience to come here and check by yourself that I do not possess any guns. Moreover, moral panic over video games is clearly exaggerated because the offenders are gamer. Kids in general are more likely to be gamers — in the US, 90 percent of boys and 40 percent of girls play video games. Most studies found that aggressive people like aggressive entertainment. The competition found in many video games may be at the root of that aggression and not necessarily the violent content. Which means that kids who play violent video games are already aggressive people before they played them and aggressiveness does not mean violence. Banning video games due to those incidents is unreasonable Second, video games do not turn kids into antisocial. The overwhelming majority of kids who play do NOT commit antisocial acts.

The results of research conducted by Morgan Tear and Mark Nielsen from the University of Queensland (Australia) concludes that playing violent video games does not diminish prosocial behaviour. In other words, it doesn’t make participants anti-social as some research has claimed. The results of the research was recently published in the “journal PLOS ONE”. Which means that they interact with people. If they had any problems, they would talk to their parents or for some kids, they rather talk to their friends. They wouldn’t lock themselves inside their own room when they have problems like the antisocialist would do, that would lead to depression and many more problems that might cause them to snap, and go crazy like killing people. Banning video games due to this reason is unreasonable as well.

Third, If video games are banned the economy will fall because forty percent of American adults play video game regularly. Since video game sales make over twenty one billion dollars a year the economy benefits from them in several ways. When a video game is bought, a state tax is put on it which helps the economy. Also many people are paid to create these video games which provides more jobs. In fact, video games account for one third of the average monthly core entertainment spending in the United States. People, can you imagine what would happen if video games were banned? Anyway, do you know that games can be used to treat some diseases? Researchers from the University of B.C. are using a simple game to find new ways to treat symptoms of schizophrenia and Parkinson’s disease.

In accordance to TechPowerUp, some hospitals are adding video games to their rooms because it has been proven that video games reduce pain. Studies have shown that children feel one fourth of the pain when they are playing video games. When playing a video game, the brain concentrated on it, instead of the pain. When kids play a video games which supports multi player, they have to work as a team.

By working as a team, kids learn to help each other when they are in need. Beating a video game can be a very difficult task that requires lots of concentration, practice and skill. To beat the video game one must practice to succeed which, like teamwork, is another lesson that will be useful thought life. When a kid beats a video game they will feel like they have accomplished their goal. Feeling good about themselves will increase their self-esteem. As you can see, there isn’t a single piece of evidence that video games cause violence. Furthermore, video games have many benefits that are usually overlooked by people because of the moral panic. Therefore, banning video games cannot be done because they provide countless benefits and video games do not possess the threat that many people would think.

University/College: University of Arkansas System

Type of paper: Thesis/Dissertation Chapter

Date: 5 April 2016

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Should Violent Videogames Be Banned? Essay Sample

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97% of 12-17 year olds in the US played video games in 2008, thus fueling an $11.7 billion domestic video game industry. In 2008, 10 of the top 20 bestselling video games in the US contained violence. Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that

and teach children that violence is an acceptable way to resolve conflicts.

The controversy over violent video games resurfaced following the massacre of 13 people at Columbine High School in Jefferson County, CO on Apr. 20, 1999. The two teenage shooters were revealed to be avid players of weapon-based combat games Wolfenstein 3D and Doom. Following the shooting, 176 newspaper articles across the country focused on the allegation that video games were the cause of the tragedy.

Within hours of the Virginia Tech shooting on Apr. 16, 2007, attorney and anti-game activist Jack Thompson appeared on Fox News to blame the tragedy on the violent game CounterStrike. Other high-profile figures such as television host Dr. Phil McGraw and Republican presidential candidate Mitt Romney argued that video games were to blame for the shooting. However, it was later revealed by the Virginia Tech Review Panel that the shooter did not play video games.

Critics of violent video games argue that playing violent games desensitizes players to real-life violence and is responsible for the increasing rates of bullying. In 2007, 32% of students aged 12-18 reported being bullied at school, compared to 5% in 1999. Some researchers are concerned that violent video games teach children that violence is an acceptable approach to solving conflicts and achieving goals.

Defenders of violent video games argue that the research has failed to show a causal link between video games and realworld violence. They argue that correlations between video games and violent behavior can be explained by youth predisposed to violence being attracted to violent entertainment. Additionally, if video games do cause youth to be violent, then one would expect juvenile violent crime to increase as more youth play violent video games. Instead, the arrest rate for juvenile violent crimes has fallen 49.3% between 1995 and 2008, while video game sales have quadrupled in the same period.

Gamers may imitate violent maneuvers practiced in a violent video game. Researchers from Saint Leo University, in Florida, told the American Psychological Association’s 2005 annual conference that young people who played violent video games — even for a short period — showed an increase in aggressive behavior afterwards. They said that players of violent video games “tend to imitate the moves that they just acted out in the game they played”. They found that children who play violent karate games on screen may then use the same behavior when playing with friends.

Studies suggests that kids who are more immersed in violent video games may be more likely to get into physical fights, argue with teachers, or display anger and hostility. Violent video games may desensitize gamers to violence, making it more emotionally conceivable to perform violence Studies that draw the conclusion that exposure to violent video games results in poor academic achievement

Many researchers conclude that there is no causal link between violent video games and aggressive behavior. The new study found that players’ exposure to a highly violent online games did not cause any substantial real-world aggression Even if video games might create violent thoughts, there is no reason for these thoughts to display themselves in action more than the aggressive thoughts caused by frustration in non-violent video games.

Violent games act more as a type of catharsis, allowing people with aggressive feelings to vent them in the game rather than in real life. While violent gameplay among youth has increased, youth crime rates have fallen, weakening the causal link between violent game play and violence. Video games are a useful outlet for childhood aggression. Play violence has always been a natural part of growing up, especially for boys.

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Should Violent Video Games Be Banned? Essay

Length: 1266 words (3.6 double-spaced pages)

In 2008, the computer and video game industry has made $1.7 billion in revenue. Of this, 16% was made through the sale of violent video games (FYI: Video Game Statistics by the Entertainment Software Association | Critical Gaming Project). Many parents are concerned about these violent games because of how they can affect their children. Many think that these games are dangerous and should be banned. Others believe that the sale of these games should go unregulated. Whereas still others believe that there is a middle ground between these in restricting the sale or rental to minors.

Many parents are concerned about violent games being played by their kids because they have no idea what the games are like. But how does one know whether or not a game is filled with violence if they have not played it? One way to tell the content of a game is with the ESRB. According to the ESRB website,

The Entertainment Software Rating Board (ESRB) is a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association (ESA). ESRB assigns computer and video game content ratings, enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry (About ESRB).

They use ratings such as E (Everyone), T (Teen), and M (Mature) to help consumers know what games are age appropriate. They also use content descriptors such as Intense Violence, Strong Language, and Drug Reference to point out some possible areas of concern (ESRB Ratings Guide and Definitions). The ESRB was formed in response to many violent games such as Doom, Mortal Kombat, and Wolfenstein 3-D (Update: Video Games and Violence). Of th.

. middle of paper .

. solutions. However, it is not without its own imperfections. A child may be able to talk a parent into getting these games for them, while not informing them about the rating system. Minors could also get older friends or sibling to get the games for them. There is also the issue of legality due to First Amendment rights. But despite these flaws, this is still the best solution as it offers the best of both extremes.

In conclusion, despite improvements, violence in video games is still a problem. While not proven, they may have the potential to make a generation of callous, uncaring, violent, and unstable people. They may cause more travesties such as Columbine and the issue needs to be addressed. While some retailers have taken action into their own hands, the government needs to step in and help out. If this problem is not quickly solved, it may be too late.

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Why violent video games should not be banned

Some of the Music during the Dust Bowl was “Pretty Boy Floyd” and “Dust Bowl Blues” were left out due to length. All tracks were recorded at RCA Victor studios in Camden, New Jersey on April 26, 1940, except “Dust Can’t Kill Me” and “Dust Pneumonia Blues” which were recorded on May 3. which were on ‘’The Dust Bowl Ballads’’. Some of the celebrities during the Dust Bowl were John Maynard Keynes who was a British economist who believed that deficit spending during recessions and depressions could revive national economies; his theories formed the basis of Roosevelt’s New Deal approach.

Another celebrity was Herbert Hoover he was the 31st U. S. president; failed to provide federal relief after Crash of 1929 and adhered firmly to laissez-faire economic policy. Alfred E. Smith was a Democrat that was chosen as the New York Governor. The president was Franklin Delano Roosevelt the 32nd U. S. president; immediately set to work creating New Deal policies to end Great Depression upon taking office in 1933. During the Dust Bow, For eight years dust blew on the southern plains.

It came in a yellowish-brown haze from the South and in rolling walls of black from the North. The simplest acts of life breathing, eating a meal, taking a walk were not simple. Children wore dust masks to and from school, women hung wet sheets over windows to stop the dirt from coming inside, farmers watched as their crops blew away. The Dust Bowl of the 1930s lasted about a decade. Its primary area of impact was on the southern Plains. The northern Plains were not so badly effected, but the drought, windblown dust and agricultural decline were no strangers to the north.

In fact the agricultural devastation helped to lengthen the Depression whose effects were felt worldwide. Some historical events were that, On Sunday, April 14, 1935; winds reached 60 miles an hour during a dust storm on the Great Plains. An Associated Press reporter dubbed the area the Dust Bowl for the first time after witnessing the storm, Located in the heart of the Dust Bowl, the state of Nebraska only received 14. 5 inches of rainfall in 1934. The area typically received 20 inches of rain annually.

The decreased precipitation caused corn yields to drop by 75 percent, New Deal programs included five major farm laws designed to get farmers back on their feet. Many of these programs are still in existence today. The laws included the Agricultural Adjustment Act, Civilian Conservation Corps, Farm Security Administration, Soil Conservation Services and Rural Electrification Act, During the Dust Bowl, students were sent home from school to prevent “dust pneumonia. ” Sometimes, they were kept at school overnight when it became too dangerous to walk home through the dust storms and decreased visibility.

Some of the wars During the Dust Bowl were Civil War in 1865 and the World War II, also World War I and the Revolution. Some of the Worldly Big Events were on 1931 severe drought hits the Midwestern and Southern Plains. As the crops die, the “black blizzards” begin. Dust from the over-plowed and over-grazed land begins to blow. 1932: The number of dust storms is increasing. Fourteen are reported this year; next year there will be 38. March 4: 1933: When Franklin Roosevelt takes office; the country is in desperate straits.

He will take quick steps to declare a four-day bank holiday, during which time Congress will come up with the Emergency Banking Act of 1933, which stabilizes the banking industry and restores people’s faith in the banking system by putting the federal government behind it. April 14, 1933: Black Sunday . The worst “black blizzard” of the Dust Bowl occurs, causing extensive damage. 1939: In the fall, the rain comes, finally bringing an end to the drought. During the next few years, with the coming of World War II, the country is pulled out of the Depression and the plains once again become golden with wheat.

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